The foliage will shimmer as the game switches from the sky viewed at native 720p to the lower resolution 896 x 720 view. You can see this change easily in areas where there’s a decent amount of foliage. However, when the detail increases, resolution on the vertical scale remains at 720p while horizontal resolution drops to 896p. When you’re viewing a scene without a lot of detail, the game plays at native 720p (1280 x 720). Bethesda handled this in an interesting way. The GPU runs at roughly half-speed when the Switch is undocked which necessarily involves a decrease in resolution. As you can see in the image above, the Switch version on the right compares very well with the PS4 even though it’s playing at a reduced resolution. The docked version plays at native 900p (1600 x 900) without dynamic resolution scaling. Resolution on the Switch varies depending on whether you’re playing docked or undocked. The Skyrim Special Edition plays at native 1080p resolution (1920 x 1080) on the PS4.